Arguably thats one reason why Del Nero called the services of Orbital (well-known for their efforts in this area on West End stages). It was really important to make sure they, the audience, had the geography of the event.
This was not the only complexity, Del Nero explained: Seb has been 100% responsible for creating the soundtrack. Orbitals Sebastian Frost worked many hours at Orbitals in-house studio in Brixton to do so. We took the 90 minutes of incidental music composed y Hans Zimmer for the movie, explained Frost. But being a movie soundtrack meant little of it ran continuously for more than about 30 seconds; we were working on a storyboard from Jane Brighton that ran for 20 minutes, with several action sequences within it requiring at least three minutes of continuous sound. An audio knitting job of labyrinthine complexity, Frost was still adapting it as rehearsals got underway at the NEC. We did at least know that nothing would be fixed, time-wise, until we got here, so we were prepared for this. Meaning a few quick trips back to Brixton each night.
There are three main focuses of action, Del Nero explained, the rear LED screen, Tracey Island, and Thunderbird 2 [T2], and to position the speakers we were limited by the confines of the grid. a typical 6m by 6m truss lattice. Frost delineated the specifics of the PA system. Weve used five sets of speakers around T2, a pair of d&b Q1s and a Q7 beneath in each position. These give us a really compact array you cant have long hangs of speakers spoiling the view of T2.
Theres also a surround system of C7s; C9s in the control gantries, and a C4 above the island for the helicopter effect There were lots more speakers, but who needs an equipment list? The real issue being control of disparate elements. Weve used an LCS system so we can re-configure scene to scene explained Del Nero, Plus were using d&bs Rope V3.0 which means absolutely no external processing is required, all the functions of the D12, EQ delay etc, can all be accessed remotely.
I watched a couple of repeated rehearsal sequences where the action moved from Island to T2 over a three-minute span, and was able to walk around the 250 degree perimeter of the set; certainly even from this limited exposure it was possible to close my eyes and discern the action location from the audio. That probably would not have been so important had it not been for Del Neros earlier observation about linking to live action effects. Had the soundtrack not conformed to all of the on-set explosions and general pyrotechnics, then the aural experience could have appeared ridiculous.
Arguably thats one reason why Del Nero called the services of Orbital (well-known for their efforts in this area on West End stages). It was really important to make sure they, the audience, had the geography of the event.
This was not the only complexity, Del Nero explained: Seb has been 100% responsible for creating the soundtrack. Orbitals Sebastian Frost worked many hours at Orbitals in-house studio in Brixton to do so. We took the 90 minutes of incidental music composed y Hans Zimmer for the movie, explained Frost. But being a movie soundtrack meant little of it ran continuously for more than about 30 seconds; we were working on a storyboard from Jane Brighton that ran for 20 minutes, with several action sequences within it requiring at least three minutes of continuous sound. An audio knitting job of labyrinthine complexity, Frost was still adapting it as rehearsals got underway at the NEC. We did at least know that nothing would be fixed, time-wise, until we got here, so we were prepared for this. Meaning a few quick trips back to Brixton each night.
There are three main focuses of action, Del Nero explained, the rear LED screen, Tracey Island, and Thunderbird 2 [T2], and to position the speakers we were limited by the confines of the grid. a typical 6m by 6m truss lattice. Frost delineated the specifics of the PA system. Weve used five sets of speakers around T2, a pair of d&b Q1s and a Q7 beneath in each position. These give us a really compact array you cant have long hangs of speakers spoiling the view of T2.
Theres also a surround system of C7s; C9s in the control gantries, and a C4 above the island for the helicopter effect There were lots more speakers, but who needs an equipment list? The real issue being control of disparate elements. Weve used an LCS system so we can re-configure scene to scene explained Del Nero, Plus were using d&bs Rope V3.0 which means absolutely no external processing is required, all the functions of the D12, EQ delay etc, can all be accessed remotely.
I watched a couple of repeated rehearsal sequences where the action moved from Island to T2 over a three-minute span, and was able to walk around the 250 degree perimeter of the set; certainly even from this limited exposure it was possible to close my eyes and discern the action location from the audio. That probably would not have been so important had it not been for Del Neros earlier observation about linking to live action effects. Had the soundtrack not conformed to all of the on-set explosions and general pyrotechnics, then the aural experience could have appeared ridiculous.